Town: Henzew Vesshÿh Ckez

Henzew Vesshÿh Ckez

Henzew Vesshÿh Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGandlacckÿrf Kingdom
Sub ProvenceKvàvùs County
RegionLolqaz Fef Woods
Founded1157
Community LeaderJarl Pogolis Zehndtubckexu
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5176 m (16981 ft)
Average Yearly Precipitation133 cm/y (52 in/y)
Population1108
Population Density277 people per km2 (1108 people per mi2)
Town AuraAugury
Naming
Native nameHenzew Vesshÿh Ckez
Pronunciation/henˈzuː/ /veˈs̼ɪ̘/
Direct Translation[accent (of language); dialect] [civilization]
Translation[Not Yet Translated]

Henzew Vesshÿh Ckez (/henˈzuː/ /veˈs̼ɪ̘/ [accent (of language); dialect] [civilization]) is a subtropical Town located in Kvàvùs County, Gandlacckÿrf Kingdom, within the United Kingdom of Undermountain.

The name Henzew Vesshÿh Ckez is derived from the Dwarven language, as Henzew Vesshÿh Ckez was founded by Bore Worms Raycztrÿke, who was culturaly Dwarvern.

Climate

Henzew Vesshÿh Ckez has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Henzew Vesshÿh Ckez receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Henzew Vesshÿh Ckez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5176 m (16981 ft) above sea level.

Overview

Henzew Vesshÿh Ckez was founded durring the late 13th century in fall of the year 1157, by Bore Worms Raycztrÿke. The establishment of Henzew Vesshÿh Ckez was somewhat plagued by a lack of willing colonists, leading to Bore Worms Raycztrÿke electing to pay people to resettle in Henzew Vesshÿh Ckez.

Henzew Vesshÿh Ckez was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Henzew Vesshÿh Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Henzew Vesshÿh Ckez is is constructed arround a series of narrow flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Henzew Vesshÿh Ckez's frontieer-style defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Henzew Vesshÿh Ckez has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Henzew Vesshÿh Ckez ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Henzew Vesshÿh Ckez is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Henzew Vesshÿh Ckez was like during the glorydays.

Civic Infrastructure

Henzew Vesshÿh Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Henzew Vesshÿh Ckez.

Henzew Vesshÿh Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Henzew Vesshÿh Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Henzew Vesshÿh Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Henzew Vesshÿh Ckez's public wards, blessings, and other arcane systems.

Henzew Vesshÿh Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Henzew Vesshÿh Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Henzew Vesshÿh Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Henzew Vesshÿh Ckez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Henzew Vesshÿh Ckez rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Horsefly, Giant near Henzew Vesshÿh Ckez are known to be more aggressive than normal.

Henzew Vesshÿh Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Transmutation energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4454 m2
    • Cattle and Similar Creatures: 277
    • Poultry: 3324
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

339 of Henzew Vesshÿh Ckez's population work within a Foundational Occupation.

703 of Henzew Vesshÿh Ckez's population do not work in a formal occupation, but do contribute to the local economy. 66 (6%) are noncontributers.

Points of Interest

Henzew Vesshÿh Ckez's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

A vast influx of newcomers over the last (28878 % 6)+1 years has greatly spiked Henzew Vesshÿh Ckez's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a crystal of Enchantment, an a crystal imbued with potent amounts of Enchantment energies was created in Henzew Vesshÿh Ckez by in time immemorial, reportedly some time during the late 2nd century.

History